The PTS features a one-stop terminal where developers can access and manage most of the tools and assets. Procedural Texturing System (PTS) is a tool developed by LIGHTSPEED STUDIOS in collaboration with Adobe to boost the productivity of its developers using Substance 3D. It demonstrates LIGHTSPEED STUDIOS’ commitment to establishing a global platform that advances the future of game development and will inspire more possibilities in extending technological partnerships and driving its innovation-driven global expansion. The collaboration is a strategic step LIGHTSPEED STUDIOS has taken towards creating the LIGHTSPEED Universe that will bring next-level experiences to gamers and developers by providing easy-to-use tools and technologies. We look forward to more in-depth cooperation between LIGHTSPEED and Adobe. In particular, the features we are looking to develop include a cross-region collaborative mechanism for assets management, customized modular tools for texturing, and other extensions and plug-ins. We highly value the in-depth cooperation with Adobe Substance 3D in developing new features. We are glad to introduce the Procedural Texturing System (PTS), a tool developed by the studio to boost development productivity for LIGHTSPEED STUDIOS’ developers using Substance 3D. Since 2021, our Technical Art team and Adobe Substance 3D have cooperated and jointly created a series of new 3D materials and tools. Of course, we would like to work with Adobe Substance 3D, the world’s leading solution for 3D texturing. 3D has almost become an essential solution for game texture production, including commercial skins, props, environments, and characters. With the continuous development of technology, texturing for the gaming industry has entered the field of 3D and realism. Teaming Up With the Adobe Substance 3D Team
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